











R&D
With the use of Marvellous Designer for realistic cloth simulations, we were able to generate high fidelity 3d garments whilst capturing life-like physics with the help of metahuman's character animation framework. This created a true to life digital representation of the garment in both appearance and physical behaviours.



Utilizing Gaea's procedural terrain building software, we were able to acheive hyper-realistic landscapes with ease. Combining real-life height data and photo-realistic textures, we created a variety of unique terrains to which became the backbone of every scene in the project.











